VIRURO

Press kit

Everything here may be used freely in articles, videos and store features. Updated with each release.

Fact sheet

Description

One line. A chess roguelike where the king is an ordinary piece and the board crumbles under your feet.

Long. VIRURO is a tactical roguelike built on chess. There is no checkmate: the king is unprotected and unremarkable, a game is won by wiping the enemy army off the board. Enemy armies grow from a couple of pawns to eighteen pieces with four queens; elite pieces and enemy traits change the rules of each fight. Stall and the tiles crack and fall, taking pieces with them; a stalemate rewinds the game and leaves a scar — three scars end the run. Between games there is a shop, a forge that hammers out gambits (two hundred of them, five active slots, four rarities, synergy tags), luck tokens and a graveyard that returns lost pieces. The Lodge of Grandmasters waits at the end of each stage: eight bosses, each breaking a rule of its own — locking your bench, hiding your setup, freezing pieces, cursing tiles. A run is thirty games across five stages; a daily run on a shared seed and “play my run” links let players compare results.

Key features. Annihilation instead of checkmate · the crumbling board · 200 gambits and a forge · 8 bosses with their own rules · a run of 30 games with a shop, graveyard and run map · daily run and shareable seeds · phone, tablet and foldable layouts · offline, no ads, no accounts.

Media

Right-click → save. Screenshots are 1080×1920 (phone), the banner is 1024×500, the icon 512×512, the GIF shows a first game as it is.

VIRURO screenshot 1 VIRURO screenshot 2 VIRURO screenshot 3 VIRURO screenshot 4 VIRURO screenshot 5 VIRURO screenshot 6

VIRURO banner

A first game of VIRURO

VIRURO icon   VIRURO logo

More frames and GIFs of individual scenes (boss entrances, the forge, the collapse) are on the dev page.

History

Development started in summer 2026 as a one-person project: a rules engine and AI in pure Kotlin, a simulator that plays a thousand runs on every build, pixel pieces drawn from classic silhouettes. The first public build appeared on viruro.com in September 2026; Google Play followed on 22 October 2026. Desktop (Steam) and iOS versions are planned next.